Trespass invites the Player to be a ninja and experience a VR vignette of 16th century Japan. Under cover of the night, the Player infiltrates the palace of a greedy noble. Your mission: steal a prized sword undetected. Trespass is dramatically structured around stealth and allows the Player to duck, hide, and maneuver in virtual spaces that are technically "folded" to fit within a smaller actual room.
Most VR games do not allow the Player to walk around due to the physical playspace, often a tiny room, is too small. The solution is usually using controllers to teleport the Player around, which can be immersion breaking. "Trespass" solves this issue by shifting the virtual space around when the Player is not noticing. This technique adds more virtual space for the Player to maneuver around that would otherwise be impossible.
Behind the Scenes Gallery
This game explores Flight and Body Switching in VR. Players interact with the environment as characters with unique modes of movement.
Players adopt the role of a spaceship mechanic, transfers their consciousness onto a repair drone, then ventures out to save a malfunctioning spaceship.
Player sits in a physical chair mapped precisely onto a virtual location in game -- that is where they commence the consciousness transfer to command the repair drone.
As they physically rotate in the office chair in the real world, their perspective changes accordingly in the VR scene.
Behind the Scenes Gallery